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The Story

It's be nearly 600 turns since the 9th Pass came and went. That pass was suppose to be the last. Records show that somehow our ancestors actually managed to knock the Red Star off course so Thread would no longer plague our planet. Pern has not had it easy though. Tempers flare between the Northern and Southern Continents and a plague killed most of our precious dragons. Now, the Red Star is becoming more prominent in the dawning sky. I can only hope it doesn't mean anything, but only the future knows.

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 Peregrine Weyr [Non-Canon, 12th Pass]

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PostSubject: Peregrine Weyr [Non-Canon, 12th Pass]   Peregrine Weyr [Non-Canon, 12th Pass] I_icon_minitimeTue Jul 12, 2011 3:59 am

Peregrine Weyr [Non-Canon, 12th Pass] 2yvv229

Twelve turns ago, they came.

Ten turns ago they changed us forever.

Four turns ago they returned to finish the job.
The arrival of the Intrepid took Pern by surprise. A fourth Dawn Sister appeared in the sky over Southern Weyr, accompanied a sevenday later by a freak Threadfall that tore through Southern's population. The next day, the new Dawn Sister put forth a slim, cigar-shaped craft that descended to Landing and disgorged its content: humans. The rediscovery and reactivation of AIVAS, along with the subsequent alteration of the Red Star's orbit had set into motion events that led to the rediscovery of Pern. A small exploration team was sent to investigate the long-forgotten colony.

They couldn't believe what they found. A whirlwind year passed as the crew from the Intrepid began an intense study of the planet and its lifeforms. At the end of it, most of the crew departed, leaving behind only a small team of geneticists and the promise of another ship to come. The geneticists were relocated to Fort, where they began a study of Pernese dragons. Inspired by the recently-discovered silver mutation, they created their own: first pearl, then bismuth, and later garnet and tanzanite. Seven years passed. Tensions between the offworlders and the dragonriders grew. Talk began of setting up a weyr where the geneticists could experiment in peace.

And the Peregrine came. Crewed with the best science officers the galaxy could offer, they arrived prepared to live and work on Pern for ten turns - studying the planet and its people. The talk at Fort became a reality, and with the help offered by the Peregrine's core of engineers, a new weyr was founded. It was named Peregrine, for the ship, which was stripped and incorporated into the Weyr itself. The crew settled in. They interacted with the Pernese, grew friendly - some Impressed dragons of their own. But all of them deferred to the genetics team from the Intrepid.

There is a mission at stake among these offworlders - a mission that nobody seems willing to admit to. And only time will reveal the primary mission behind these offworlders' arrival - if anything reveals it at all.

We don't know what they want from us.

We don't know why they're here.

All we know is that Pern will never be the same.

Peregrine Weyr is a semi-to-non-canon Twelfth Pass Pern roleplay set in a canon where AIVAS' discovery set the ball rolling to Pern's rediscovery by the rest of the human race. A team of scientists has returned to Pern to unlock its secrets - and they have been changing the face of Pern since their arrival more than a decade ago. Only time will tell what the real goals of this scientific team are, and what their arrival will do to the planet.

What we have to offer:
-A flexible, noncanon Pern environment - Impression no longer based on sexual orientation, and exciting opportunities available for riders of all colours
-Noncanon colours - two new clutching females and four other new dragons
-Plenty of potential for new mutations and species in the future
-Plenty of available leadership roles
-A chance to play an outsider - a technologically-advanced researcher from beyond the stars
-A long-term plot with plenty of exciting events along the way
-A chance to get involved from the get-go - your characters and their actions will shape the game!
-Friendly staff committed to making the most fun game possible for all players
-A laid-back, easygoing game with fantastic members

Current events:
-Gold Nostromoth's clutch has hatched, leaving the Weyr with a new gold and silver - as well as a piebald, telepathic green, a twin black and white, and eleven other healthy, impressed dragonets.
-A new organism has arrived on the scene - half-wher and half-dragon, is "Beautiful" a prototype of an upcoming species or a deformed example of science gone wrong? (Hint, it's not the latter.)
-With the arrival of the hybrids, the Weyr has been polarized to those for and against the offworlders - can they be reconciled?
-There are rumblings that Salvador's attention has turned to whers - and Gold Zalmask might well be Running in the near future. Where will the geneticist's plans lead him next?
-Candidates are needed for three upcoming clutches: wher, hybrid, and engineered dragon.

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Peregrine Weyr [Non-Canon, 12th Pass]
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